There are also comments speculating that your drop rate might depend on your herbalism skill. My take on the comments for the later quest is that you'll probably need almost 20 Soils and perhaps 6 or 10 more, depending on 'drop' rate that you see. Each plant that you grow (consuming 1 seed and 2 Soils) might yield 0 to several Marrowgrains. At one turn in, you need 5 but the rewards aren't as great. Read the following quests about how many Marrowgrains you need to turn in the quest. Each time you click on the Evergreen pouch that you get to use to grow plants which may yield Marrowgrain, you consume 1 seed and 2 On'Goro Soils. As to how many you need, read the comments for the following quests in the chain to get an idea. Get them while you are farming in Un'Goro Crater (or the Auction House) so you don't have to run all the way back to get more. The reward is Queen Carnassa, a 5-mana 8/8. Hunter already plays a lot of powerful 1-mana minions, including the Fiery Bat and Alleycat, and they’re getting even more in Journey to Un’Goro, which makes completing this quest a cinch. Also, info to the wise - you'll need more Un'Goro Soil Samples for the next quest in the chain. The Marsh Queen is one of the easier Quests to complete, as it only requires you to play seven 1-mana minions. I recommend a buy on that.Kommentar von AllakhazamThat's a good suggestion about checking AH. Sometimes lowbies will put them on the AH for a few silver. There are 11 dust devils in the area, just enough for one farmer. Heal, run, loot other corpses, just don't hit em.Įasy easy to farm at higher levels. Puts them to sleep, then you have a choice of what to do. Some of the higher level mobs tested were 52 elite dragonkin in the burning steps, and High Chief Winterfall in Winterspring, 59 elite. Normal or elite, it uses the full 30 seconds, and that is a long time if you are in a one on one fight. Taurens appear to be resistant to it, but not sure at what level it becomes total.Īgainst mobs is where this stuff really shines. I only hit 60's with it, and from what I could tell, 10 seconds is the max. For PVP, it lasts about 10 seconds, depending on what level of player you throw it on. The dust itself, is very valuable in my opinion. Low level mobs, close to Stormwind, plus lower level Alliance players will make sure everyone knows they are there. Once you are past Westfall, you never go back.Ģ. They are level 17-18 elementals that just mess with level 12-15 players. For Alliance, Westfall is a stage you just want to get past, and the Dust Devils are a hazard in that area. Kommentar von ThottbotThis is one of those trade secret items that few people on any server seem to know about, and here's why:ġ. While you run to each red circle on my map, start spamming the macro, you should find the mob fairly quickly.įrom my experience, I find the droprate is a bit more reliable than 48%. Takes like 10 minutes and after a full route, the devil's should start respawning right when you begin the 2nd circle!Īlso, make a macro like this: /tar dust devil The best tool you can have in PVP is being unpredictable! ![]() If you are a rogue, I highly recommend you always have about 10! It has led to some very interesting and sometimes hilarious moments in WSG! You can also use this through a Paladin's Blessing of Protection and that can seriously turn a fight around! I can use the Magic Dust, and sometimes even though it hardly lasts long at all, most people don't know what it is and just waste their PVP trinket to break it and I immediately follow up with a blind which usually gives me the win since they have no trinket and I can re open on them. ![]() BUT I will say, in more situations it has been very nice and helped me immensely more than it has been a waste. For me, at 70, it's usually only about 4-6 seconds and highly unreliable in that aspect. Kommentar von 88272In PVP it will not last more than 10 seconds.
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